Postmodern Self Awareness in Saints Row: The Third

- Games Played: #10
- Title: Saints Row: The Third – Steam Page
- Time Played – 12 Minutes
- Total Time Played: 14 Hours
Hurray! Ten games down. The topics at my disposal with Saints Row: The Third are numerous. I could talk about that mission. You know; the one with the unconventional ‘driving section’. However, that’d be too easy. So would discourse on the sandbox genre’s return to lunacy. Parody’s already been done - Tron, Die Hard, the Limitless trailer.
Self Awareness? Many games have tried, many more have failed. That last title which managed self awareness was 2011’s Shadows of the Damned. Saints Row knows it’s a game and revels in the fact.
The real world’s a bad place. That’s a fact. There’s no escaping it, and understanding this depressing concept is the dawn of your adult life. Life’s eternal daily grind has the potential to be soul destroying so the average person uses games to escape life’s trivialities.
Anything But A Saint
However with games it seems the more we progress towards virtual reality and photorealism - a term unconventional within itself - the closer we move in the direction of a virtual grind.
After all, the scenarios presented in games might be escapism, but their foundations, (war, history, simulation) are often grounded in fact. This is where Saints Row excels; it legitimises ridicule, parody and unconventional experiences that aren’t possible in reality.
Beating people with a giant pink dildo? Sure. Hoverbiking though a zombie infested city where cyber-teleporter gangsters jump through gravity? Of course.
All this is delivered in a package that refuses to accept it as truth. There’s no shame in being a game; that’s the argument at the heart of Saints Row. Let the player know the intention to entertain rather that fail to disguise the fact you’re shooting virtual bullets in a fake battlefield.
The more games take into consideration their exact art form and existence, and the more likely they’ll shed the shackles of realism, monotony and expectation to succeed.
You could argue Saints Row: The Third is one of few true postmodern games. A cosmopolis akin to DeLillo, filled with technology, running on technology and parodying technology. Realising this is evidence of self awareness and it doesn’t half let you know the intelligence at work. There’s no escaping it.


02.07.12 @ 22:34


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